2025년 5월 16일 금요일

EA WRC Scott Martin Co-Driver MOD (2014 Craig Breen ver.)

                                     


               


I no longer provide mods on my blog 

because of the inconvenience of updating mods. 

Please go to the Overtake site.


*This mod is based on Craig Breen's Finland onboard from 2014. I made this from scratch instead of my RBR Mod Pack for the ultimate quality. When I started making RBR mods in the past, separating engine sounds and voices from onboard audio was a very difficult task, but now thanks to AI, it can be done very easily and quickly with just a few clicks.

*This Pacenote follows Craig's (and Elfyn Evans') Reversed Numeric note style. You'll probably need to spend some time getting used to this style. 

*A little tip: think of higher numbers as being 'dangerous'. (Similar to the double and triple additions to caution)


“Don’t forget to enjoy… You have to have fun, life is too short.” 

- Craig Breen  1990.2.2~2023.4.13

2025년 5월 1일 목요일

EA WRC Nicky Grist (DiRT 4) Co-Driver MOD v1.2.1

                                                     

   *IMPORTANT*

This mod is fully supported the Rally School, Regularity Rally, Simplified Pacenote.

Set to <German> on Main Menu - Customisation - CoDriver language option.

  1. This mod is based on my RBR Co-Driver mod & All Track Pacenotes pack.
  2. Each driver has a different way of looking at corners and expressing notes. I have been trying and testing a lot to bring out the characteristics of each pacenote pitting for EA WRC's note system. (I did the same thing for RBR) In the chart below, I have listed the differences between the notes in EA WRC and the co-driver mods. Please read it
  3. Before the stage starts, the countdown voices may be pushed back due to the length of the 'Good Luck' voices if you pull the handbrake too early. Give Nicky and yourself 4 seconds before pulling the handbrake. (Take a breath, calm down!)

I no longer provide mods on my blog 

because of the inconvenience of updating mods. 

Please go to the Overtake site.


There are two files.

LEZA_Nicky_Grist_DiRT4_Mod_P.pak 

-> After the stage finish, the finish voice used in DiRT 4 will be output.


LEZA_Nicky_Grist_DiRT4_Mod_withTimereport_P.pak

->After the stage finish, You can hear the time report of AI Nicky Grist's voice.


This version is based on Nicky Grist voice that appeared in the DiRT 4. I used as much of the original source as much as possible, and successfully replaced all of the EA WRC voices (Rally School, Regularity Rally, and obstacle notes missing from DiRT4) with Nicky Grist's voice through RVC AI.






2025년 4월 19일 토요일

EA WRC Robert Reid (Richard Burns) Co-Driver MOD v1.2



   


I no longer provide mods on my blog 

because of the inconvenience of updating mods. 

Please go to the Overtake site.


If you like my mods, plz support my coffee break 👍 

 https://www.paypal.com/paypalme/lezarally


Each driver has a different way of looking at corners and expressing notes. I have been trying and testing a lot to bring out the characteristics of each pacenote for EA WRC. (I did the same thing for RBR) In the chart below, I have listed the differences between the notes in EA WRC and the co-driver mods. Please read it


2025년 4월 6일 일요일

EA WRC PAUL NAGLE (Kris Meeke) Co-Driver mod v1.2

 


I no longer provide mods on my blog 

because of the inconvenience of updating mods. 

Please go to the Overtake site.


If you like my mods, plz support my coffee break 👍 

 https://www.paypal.com/paypalme/lezarally

  1. Each driver has a different way of looking at corners and expressing notes. I have been trying and testing a lot to bring out the characteristics of each pacenote for EA WRC. (Also in RBR) In the chart below, I have listed the differences between the notes in EA WRC and the co-driver mods. Please read it
  2. This mod is based on my RBR Co-Driver mod & All Track Pacenotes pack.


This is a long term project that I aim to release one Co-Driver mod every month or two, with the ultimate goal of creating at least 10 Co-Driver mods to introduce a variety of pacenotes to EA WRC drivers.

I became a fan of Kris Meeke and Paul Nagle after watching their 2015/2016 Finland onboard video in 2017. I also discovered RBR around the same time and made Paul Nagle's pacenotes, which was 8 years ago. This is why I chose Paul Nagle mod as my first EA WRC Co-Driver mod.

More information about this mod, please refer to the video description in the link below.


This is my final test video on Finland.


2025년 3월 31일 월요일

DAKAR 18 Physics mod and Tweaks

 

* MODDED RWD vehicles (3008, JCW Buggy) are almost impossible to drive using the keyboard. Use a gamepad or steering wheel (highly recommended).

If you like my mods, plz support my coffee break 👍 

 https://www.paypal.com/paypalme/lezarally


DOWNLOAD (google drive)

2024년 11월 25일 월요일

How to play Richard Burns Rally on Steam Deck (Steam OS, Vanilla Physics)

Richard Burns Rally play on Steam Deck (SteamOS, Vanilla physics)



*This guide is only for VANILLA PHYSICS version.


1. Download my RBRRTP Pack and unzip.

(on SteamDeck Desktop mode with Fire Fox browser)

https://lezarbr.blogspot.com/2021/03/richad-burns-rally-rtp-pack-vanilla.html


2.In SteamDeck desktop mode, run Steam.


3.Add RichardBurnsRally_SSE.exe and JSGME.exe (mod installer) via 'Add Game' located at the bottom left of Steam.


4.Set compatibility of RichardBurnsRally_SSE.exe to <Proton 9.0-3> 

JSGME.exe to <Proton Experimental>

 *Please note that the modinstaller only runs in desktop mode.*


5.Run JSGME and make sure to disable Reshade

Or, you can delete d3d9.dll in the RBR folder. 

*Reshade does not work on SteamOS and cause the game crash.


6.(Optional) Opens RBRfolder/Misc/LM_Driver.ini

Change the line 

(recommended 30~50)

[Settings]

Max Steeringwheel degrees = 45 


7.*IMPORTANT*

Opens RichardBurnsRally.ini and change the resolutions.

XRes = 1280

YRes = 800


8.Unfortunately, RBRCIT (Car installer) is not working on SteamOS. 

So if you want to change the carlist, 

Install the desired car using RBRCIT on your Windows. 


Then copy the following 4 files to your RBR folder in Steamdeck (use a USB stick):

RBRfolder/Audio/Cars/Cars.ini

RBRfolder/Cars/Cars.ini

RBRfolder/<Physics> folder

RBRfolder/physics.rbz


9.Also, BTB track plugin is not working. 

You can play only 'original format' track include mod stage.

This is mean you can play every stages on RBRcz mappack on Steamdeck.

https://rbr.onlineracing.cz/forum/viewtopic.php?p=86889#86889


I think you will also like this. 😉

https://lezarbr.blogspot.com/2021/09/rbr-co-driver-mods-all-track-pacenotes.html



10.I shared my controller settings to Steam Layout option.

+ Button -> Keyboard Arrow key

L4 -> ESC

R4 -> ENTER

L5 -> Left mouse

R5 -> Right mouse

Triange -> S Key (for tuning option on RBRTM plugin)

R3 -> Tilt Control on/off (*very useful on Tarmac stages)



11.Options - Controls - Controller Setup

Here is my settings.

*2 analog sticks are cannot separated two axis. So, you should bind the L2/R2 to <Accelerate and Brake>.



12.Options - Controls - Filter Settings. 

This is important settings for better control experience with Steamdeck analog stick.

Steering - Axis


                                                    Throttle - Axis

Footbrake - Axis




*CAR TUNING GUIDE*

This game is difficult to drive because of the overpowered vehicles and lack of gravity. However, I cannot agree with the opinion that it is 'impossible to drive'. 

The fundamental problem is that the basic tuning values ​​of the vehicles are a mess. (Especially the Gravel Tuning)

This means that if you can properly modify the tuning values ​​for each vehicle, you can drive enjoyable. 


These settings are generally the same for any 4WD vehicles. 

It is even okay to apply the exact same tuning values, as RBR's vanilla physics do not fully embody the characteristics of the vehicle.



Differential Torque

To reduce oversteer, lower the rear value by 100 or more.



Dampers
In particular, Gravel defaults are a mess.

In the gravel, 
Lowering bump to 2.5~3.5
Lowering fast bump to 4~6
Lowering threshold to 0.3


In general for Springs, it is better if the front have slightly higher values ​​than the rear.

The Tarmac is fine even if you just lower the threshold.

Default values

Modified values


Springs
Also, default is not good.
Length - +20~30 on gravel
Stiffness - -15~20 on gravel

Default values

Modified values


Rollbar (for Gravel)

Default value is too much stiffness.
Lower as much as possible.


Geometry

Generally, camber is between -2 and -1.5, and toe is around -0.2.




Lowering your tire pressure will greatly improved tire grip.



Brake bias is very important (especially for analogs of steam decks)
Reduce rear brakes and increase front brakes so that the front/rear ratio is around 75:25.


Gear ratio is always <Short>






EA WRC Scott Martin Co-Driver MOD (2014 Craig Breen ver.)

                                                      I no longer provide mods on my blog  because of the inconvenience of updating mods.   ...