*This mod is based on Craig Breen's Finland onboard from 2014. I made this from scratch instead of my RBR Mod Pack for the ultimate quality. When I started making RBR mods in the past, separating engine sounds and voices from onboard audio was a very difficult task, but now thanks to AI, it can be done very easily and quickly with just a few clicks.
*This Pacenote follows Craig's (and Elfyn Evans') Reversed Numeric note style. You'll probably need to spend some time getting used to this style.
*A little tip: think of higher numbers as being 'dangerous'. (Similar to the double and triple additions to caution)
“Don’t forget to enjoy… You have to have fun, life is too short.”
Each driver has a different way of looking at corners and expressing notes. I have been trying and testing a lot to bring out the characteristics of each pacenote pitting for EA WRC's note system. (I did the same thing for RBR) In the chart below, I have listed the differences between the notes in EA WRC and the co-driver mods. Please read it
Before the stage starts, the countdown voices may be pushed back due to the length of the 'Good Luck' voices if you pull the handbrake too early. Give Nicky and yourself 4 seconds before pulling the handbrake. (Take a breath, calm down!)
-> After the stage finish, the finish voice used in DiRT 4 will be output.
LEZA_Nicky_Grist_DiRT4_Mod_withTimereport_P.pak
->After the stage finish, You can hear the time report of AI Nicky Grist's voice.
This version is based on Nicky Grist voice that appeared in the DiRT 4. I used as much of the original source as much as possible, and successfully replaced all of the EA WRC voices (Rally School, Regularity Rally, and obstacle notes missing from DiRT4) with Nicky Grist's voice through RVC AI.
Each driver has a different way of looking at corners and expressing notes. I have been trying and testing a lot to bring out the characteristics of each pacenote for EA WRC. (I did the same thing for RBR) In the chart below, I have listed the differences between the notes in EA WRC and the co-driver mods. Please read it
Each driver has a different way of looking at corners and expressing notes. I have been trying and testing a lot to bring out the characteristics of each pacenote for EA WRC. (Also in RBR) In the chart below, I have listed the differences between the notes in EA WRC and the co-driver mods. Please read it
This is a long term project that I aim to release one Co-Driver mod every month or two, with the ultimate goal of creating at least 10 Co-Driver mods to introduce a variety of pacenotes to EA WRC drivers.
I became a fan of Kris Meeke and Paul Nagle after watching their 2015/2016 Finland onboard video in 2017. I also discovered RBR around the same time and made Paul Nagle's pacenotes, which was 8 years ago. This is why I chose Paul Nagle mod as my first EA WRC Co-Driver mod.
More information about this mod, please refer to the video description in the link below.
10.I shared my controller settings to Steam Layout option.
+ Button -> Keyboard Arrow key
L4 -> ESC
R4 -> ENTER
L5 -> Left mouse
R5 -> Right mouse
Triange -> S Key (for tuning option on RBRTM plugin)
R3 -> Tilt Control on/off (*very useful on Tarmac stages)
11.Options - Controls - Controller Setup
Here is my settings.
*2 analog sticks are cannot separated two axis. So, you should bind the L2/R2 to <Accelerate and Brake>.
12.Options - Controls - Filter Settings.
This is important settings for better control experience with Steamdeck analog stick.
Steering - Axis
Throttle - Axis
Footbrake - Axis
*CAR TUNING GUIDE*
This game is difficult to drive because of the overpowered vehicles and lack of gravity. However, I cannot agree with the opinion that it is 'impossible to drive'.
The fundamental problem is that the basic tuning values of the vehicles are a mess. (Especially the Gravel Tuning)
This means that if you can properly modify the tuning values for each vehicle, you can drive enjoyable.
These settings are generally the same for any 4WD vehicles.
It is even okay to apply the exact same tuning values, as RBR's vanilla physics do not fully embody the characteristics of the vehicle.
Differential Torque
To reduce oversteer, lower the rear value by 100 or more.
Dampers
In particular, Gravel defaults are a mess.
In the gravel,
Lowering bump to 2.5~3.5
Lowering fast bump to 4~6
Lowering threshold to 0.3
In general for Springs, it is better if the front have slightly higher values than the rear.
The Tarmac is fine even if you just lower the threshold.
Default values
Modified values
Springs
Also, default is not good.
Length - +20~30 on gravel
Stiffness - -15~20 on gravel
Default values
Modified values
Rollbar (for Gravel)
Default value is too much stiffness.
Lower as much as possible.
Geometry
Generally, camber is between -2 and -1.5, and toe is around -0.2.
Lowering your tire pressure will greatly improved tire grip.
Brake bias is very important(especially for analogs of steam decks).
Reduce rear brakes and increase front brakes so that the front/rear ratio is around 75:25.